RED DEAD REDEMPTION 2
RED DEAD REDEMPTION 2 review
Red Dead Redemption 2 game is about a great mix of high-quality graphics, decent gameplay, and memorable characters. It's about the pace of the story, how the game plot uncovers from the different perspectives every hour, and how you spend time there.
In the center of the narrative is Arthur Morgan, who simultaneously looks like Max Payne from the third game and Michael from GTA V. He is one of the best shooters of the famous Dutch gang, which is going through hard times after an unsuccessful robbery: bandits on the run, Pinkertons are stepping on their heels and competitors.
A gang is a camp that wanders from place to place and tries to make money by all available means: theft, robbery, usury, fraud, and, of course, buying and selling stolen goods. You can go on a binge and get into a massive shootout with a bunch of corpses.
The plot is too good to retell the details: there is simply not a single walk-through mission here – each one stands out with something that will stick in your memory for a long time.
For an open-world game with no intermediate downloads at all, Red Dead Redemption 2 looks amazing. There are so many different landscapes and small details that no screenshots can convey. But all this visual feast would not have produced such a deafening effect if not for the sound.
As for the music, it perfectly complements the plot. The compositions are different: there are heroic tracks in the style of Morricone, traditional Indian chants, mellifluous hits, light country music, even a jew's harp is available! But whatever sounds in the background, it always works for the atmosphere of the stage.
Awkward controls may be inconvenient for new users, especially combining with an archaic shelter system. Instead of "sticking" to the stone, the character begins to climb on it – apparently due to the small delay between pressing the button and the character's action.
- Crazy elaboration of details;
- Tense story;
- The incredible beauty of the graphics;
- A working open-world;
- Obscurity around the bend.
- The need to go quickly to have time for making a review;
- Failed to find treasures on the map.