Clash of Clans review
Clash of Clans game is the development of ideas of Tug of War or Tower Offence. Super short matches: each player has a castle, two towers and units, which we call on the field and send to destroy the enemy. I would like to draw your attention to the fact that the battles take place in real time and synchronously!
The player forms a battle deck (8 cards), from which a hand is randomly replenished in battle (4 cards). Cards are summoned for an elixir that automatically arrives over time – a scheme similar to Hearthstone.
The playing field divides in half by a moat, through which two bridges are thrown, forming lanes along which units run. To get to the castle, you first need to destroy the towers guarding it – all in the best MOBA traditions. Victory conditions – destroy more turrets than the enemy in 3 minutes, or destroy the castle – in this case, victory is awarded immediately.
A minute before the end of the match, the turbo mode is activated, the growth rate of the elixir doubles, and players begin to summon creatures more often.
For victory, the player receives a rating and chests with gold and random cards. Several identical cards merge into one, more powerful one; and this is the main source of progress in the game.
The use of intellectual property (IP) Clash of Clans – recognizable visual style, units in the game copy units from Clash of Clans, and even the name refers to the original IP – is an example of synergy and proper brand development. The process is addictive, and it is impossible to tear yourself away from the screen inside the battle.
Controlling the game may seem difficult or unusual for new players. However, you will quickly get used to the new controls and be able to enjoy the game.
- Use of Intellectual Property (IP) Clash of Clans;
- Focus on combat;
- A step towards eSports;
- Monetization through waiting skips and boosters.
- The game constantly needs internet;
- To correct the balance of gold, now there is a large deficit of it.